It was very simple – playing Barnes on T4 (which you hard mulliganed for) resulted in him pulling the 1/1 version of Y’Shaarj (since it was the only other minion in your deck), which pulled the 10/10 version – that was an instant win in lots of matchups. Kobolds & Catacombs version of the decks opted to run the Barnes + Y'Shaarj, Rage Unbound combo.
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Combine this with the explosive potential of the Lesser Emerald Spellstone and spells-matter Rhok'delar, and we have a spicy combination that took Hunter into a completely different direction. The release of Deathstalker Rexxar gave Hunters a reliable way to generate cards as a late-game engine with the Zombeast hero power. Hunter has a tendency to empty its hand quickly, with no real way to replenish those expended resources (the exception being one-for-one effects like Stampede or Lock and Load that replace spent cards, with obvious downsides).
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Secret Hunter had a brief moment in the sun, but secrets themselves lack “oomph” in the late-game. Face, Hybrid, and Midrange Hunters all thrive off of the strength and efficiency of their creatures, backed up by versatile spells. Hunter has always had a heavy reliance on creatures, particularly beasts, as part of its class identity.
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WAYING SPELLHUNTER HOW TO
Our Spell Hunter deck list guide will go through the ins-and-outs of the most popular Hunter build from The Boomsday Project! This guide will teach you how to mulligan, pilot, and substitute cards for this archetype! Introduction to Spell Hunter